(This game was made for the Quinnipiac Game Developers Club eJam 2.)

The goal is to push and pull your units in a way that allows you to defeat all of the enemy units without losing all of your units or running out of turns. Are you up for the challenge?

There are a total of four tutorial levels and four main gameplay levels. The controls can be found by going to the controls menu from the main menu.

The Unity project and code for the game can be found here: https://github.com/mikepmerritt/Hold-the-Line

This game was made by Matthew Merritt and Michael Merritt. The font is Minitel by Frédéric Bisson (https://www.dafont.com/minitel.font). All other assets and code were made by Matthew Merritt and Michael Merritt.

StatusPrototype
PlatformsHTML5
AuthorsMeepix, Scarfier
GenreStrategy
Made withUnity

Comments

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I really like the idea of this. I think it's a great puzzle and genuinely enjoyed trying to work it out. The controls aren't at all intuitive though. Even after the tutorial (which I ran through a few times to try and get the muscle memory down) I was still struggling to figure out what you wanted me to press. I really love the concept and I haven't seen a lot of people play with this idea. 

Thanks for the feedback! I admit that the control scheme is a bit confusing and unintuitive, especially when trying to select which row or column to pull, but we really wanted to try to get a build out that showed off the concept before the end of the jam. I’ll try to think of simpler controls in the future. Thanks for playing!